Sofa Interactive

Comfortably Risky.

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Our Games

Still Space

Still Space

Annihilate waves of aliens and rampant machines in a 2.5D twin-stick shooter where chaos, colors, and cosmic horror collide. Survive in psychedelic arenas and face the ultimate Lovecraftian nightmare.

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Taram Baba

Taram Baba

Taram Baba is an action Roguelike filled with poetic combat. Pierce the darkness of deep dungeons with your light and crush everything in your path until you reach Taram Baba.

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The Studio

A Love Letter to the Interactive

Sofa Interactive was founded in 2024 by Mehmed Özen with a simple idea: games should be a conversation, not a lecture. What began in Ankara as a solo passion project under the name Book Club Experimental has evolved into a dedicated collective at ODTÜ ATOM.


Our Mission We work hard to make every second of gameplay enjoyed and every turn in our stories decided by you. Whether it’s the atmospheric depths of Taram Baba or the cosmic chaos of Still Space, we aim to craft worlds where players can lose themselves in the experience.


Our Philosophy We reject the 'black box' style of game development. We believe in building with our door open—prioritizing transparency and actively listening to the community. When you play a Sofa Interactive game, you aren't just a player; you are shaping the world alongside us.

The Team

Mehmed Özen

Mehmed Özen

CEO & Founder / Head of Development

Mehmed holds a B.S. in Electrical and Electronics Engineering from Bilkent University (2024), where he studied on a full comprehensive scholarship. Following graduation, he pivoted his focus entirely to game development, releasing his debut solo project, Taram Baba, in April 2025.

Later that year, Mehmed established Sofa Interactive, leading the team to launch their second title, Still Space, in December 2025. Currently, he continues his development journey based in Ankara as part of the ODTÜ ATOM pre-incubation center.

C# Unity Team Leadership Game Marketing Java
M. Alparslan Kılıç

M. Alparslan Kılıç

Lead Artist & Designer

Alparslan Kılıç holds a degree in Economics from Hacettepe University (Feb 2024). While finishing his studies, he discovered a passion for game development, diving into pixel art in mid-2023 and expanding into 3D modeling immediately upon graduation.

He joined Sofa Interactive during the production of Still Space, where his 3D work became instrumental to the game's visual identity. Alparslan currently drives the artistic direction of the studio’s projects from ODTÜ ATOM in Ankara.

Blender 3D Modeling Game Arts Pixel Art
Sinan Ermiş

Sinan Ermiş

Technical Lead / Senior Developer

Sinan Ermiş is currently pursuing his B.S. in Computer Engineering at Hacettepe University. A versatile game programmer, he combines strong academic foundations in data structures and algorithms with practical mastery of Unity and the .NET Framework.

Driven by a deep passion for technology, Sinan joined Sofa Interactive to engineer the systems behind the studio's upcoming ambitious titles. His technical expertise spans from high-level gameplay programming to low-level graphics optimization.

C# Unity C++ / OpenGL Shaders GIT

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